Share on Twitter Share on Facebook june32nd RSS blog feed

june32nd's Game blog




Allods Price Changes are live


Published 2010-03-04 by june32nd.

With the changes come the fans and the blog posts. Most are good well others are good but still have a hint of sting to them. While the prices are more reasonable (24 slot bag lowered from $20 USD - $6 USD) The perfumes have been dropped from 20 for about 14 bucks to 3. Now Keen brings up a good point, the average casual player is going to be playing about 2 hours a night which equals just under a subscription for a P2P MMO but when you add another hour into your play time the price makes a big jump to around $16 USD and like he stated it's still reasonable for a month price in the cash shop.

This is where some question still need answering. Now this is still only open beta and many of the community isn't up passed level 10-15 and because of this we don't know what kind of time will have to be invested into the end-game; PvP, and PvE. We know instances will be locked if you leave them until the next day so running out and paying in-game gold to get the FoD debuff off is a no go. Which is fine by me, but unlike other MMOs if the group in the instance isn't the best and you keep wiping your going to be going through perfumes quick. This is also a concern in PvP, if you keep dying your going to need to pop a perfume when the first perfume's buff runs out. If raids in the Astral and Instanced Raids are going to be longer than 3 hours, guilds might have to consider only going so far as the cost may out weight the rewards.

The other concern lays in how mounts will be handled. Players have read the we will need to buy feed in the Cash Shop to have your mount move at the right speed. Again not a problem but factor in feed with your month "subscription" to perfumes plus the inital cost to buy a mount if you have to buy the mount through the cash shop.

All in all the change was a relief to see and we won't know the damage to our wallets 'till the community, as a hole, moves up the levels and end-game goes into the swing of things.



Tags: allods,

Price changes for Allods


Published 2010-03-02 by june32nd.

Cash Shop changes are planned for this week in Allods. The forums have still the same tone however, many are breathing a sigh of relief well others aren't budging and even going as far as to poke fun - "What are they dropping a zero?" The point remains at least the developers have notice and are taking action. Even if gPotatoe themselves have no control over what is done, they still have proven to be listening. I hope for the best as I've logged back in after a little two day break as I just have 2 long days so I finally had some time to get invested in my Healer.  As I've said before I'm playing this game even to it's death. Now we wait and see the changes.



Tags: allods

Allods Online


Published 2010-02-26 by june32nd.
Well I never thought I'd see the day I found a truly great free to play.
Have I lost my way? Or are the grinding demons at bay?
Allods, a prince from ugly toads
and the CS ain't the big a deal.

Allods Online, check this one out people. Okay so it has a cash shop, but don't let that discourage you from trying it out. I may be a self-reading blog poster with no real say on the subject matter but this game is totally worth a shot.

How do I know this? Well, I have a "friend" from back in high-school, Who played WoW text me. This text was "Do you play Allods Online?" Turns out he's been playing too. That's why I know this game has potential, that and the fact that Russia seems to have a favorable liken to the game. My friend plays Empire, and it turns out he's on the same server as me during the beta test. So now I got myself a rival. I'll be getting his name and which server he'll be playing for launch, and from that point on I shall find, and kill him.

I got my girlfriend hooked and if I sneak it onto her brothers computer, and patch it up and fix the corruption bug than I know he's hooked. I was losing him explaining there was no dwarves. Turns out when he's really high, he really likes the Gibbs so he said "it's small stature carries them as a dwarf. The fact that I got a little cluster of them makes it even better... wait the gear effects all three of them?... Alright ya got me." Sold. Though he likes Empire, he's hatred for orcs is to deep to play with them.

So it looks like I got a few people to puts around with me in this free to play. I've played since somewhere around CB2 got my key and was on the move. So it looks like I found a new home. It gives me the feeling I got when I first played Guild Wars, WoW, and my first MMO Conquer Online. Oh Korean grinders. i loathe you.

Monday, January 25, 2010

WTB: Realistic Devs!

Tags: , Posted by Mark
MMOs are ever changing creatures and their development time can be up to 5 years. The market now a days seems a little bit more cut-throat than the passed years. It seems MMOs today come on the market and blow people away or we see what has been happening, a massive flood of people to only leave a month later. Tabula Rosa died this way. This is what I do not get, if given time MMOs become proper. It's not going to be WoW at launch, that's unrealistic and you my friend are crazy to even think that it would be. So many time do I read numerous forum post on dozen of MMO boards about how newly released games suck. This can be all blamed of World of Warcraft. WoW has 11 million people and a lot of them aren't from the MMO genre so to them everything is a clone of the one and only game they played. This isn't a WoW sucks post, because Blizzard as brought a huge market into the playing field and we are getting tons of new games to create a life in and run around in. However WoW has made 11 million people into a WoW player and not an MMO player and changed Making an great MMO has become making a WoW clone that doens't appear as one.

Truth be told I got the solution for this problem. Developers should never promise or mention anything. Keep your mouth shut. Like a good crime let your work do the talking. Now what I mean is before the developers start telling players all these sweet features they are putting into the game they should instead work on the core game. And never mention any features besides the core game. What the story is, what the setting is in game this is what should be talked about. Classes, races, places but nothing should be said a long the lines of "HUGEE 1k VS 1k FPS style PvP!" "HUGE CASTLE SEIGES!" "EPIC RAIDS!". SHUT UP!

How could you talk about features you don't even have? If you game levels you 1-50 than all content and polish should be on 1-50 till it's just about where you need it. After that work on another part End-game. Don't tell your fans anything until you know the feature is set in stone. Don't just throw shit in than brag about it and when players actually see it, they know it's horse shit.

Lastly, listen to your community! I can bet you a million to you if you implement something the community wants your going to have players stay and invite their friends. Their voice was heard and players just want to know that they are heard. Doing stuff for the community, will make the community do stuff back, and that's pay and play your game. After all, you never hear what blizzard is doing in their MMO cause they know to keep their mouth shut till they know it's there for good and that people like it.

Now if only developers could understand that if this is a virtual world than things need to happen. For instance, seasons could reflect months of year. Like Blizzard when they added Stormwind Harbor in, it just wasn't in leading up to Wrath they had NPC Peons working on it. That's making a world seem real. I want on my world to change after all I am paying you to continue the game. The game doesn't have to go up. You could be sitting in a city and you read patch notes about content being added. Your sitting and boom out of no where you can see mobs running into the city destroying guards. You didn't expect this, no one did, they thought it was more content. The mobs kill everyone in the city. When you get back to your body you know see your city is in ruins and you have to go take sanction in another races city or another cities of you race. The walls are in ruins and now it has become an end game instance. What was once your races main city has now becomes and end game instance.... immersion my friends and a creative and realistic way to introduce content. Now your races new main city is a bit bigger and has more thing to say sorry for taring down your old city. You have now added more depth to lore in your games story, players can say remember when we use to all be in the City of Glass? Yeah! before the raiders came. I don't know bout you but I'd give my $14.95 to any body that could do that in a game.

Saturday, January 16, 2010

Level Cap: 100!

Tags: , Posted by Mark
Leveling is an important part of most MMOs, but why? This is a question a lot of blogs and players are asking lately. The problem lays in the formula, it's assume there is going to be a level progression. Think about Rap, Hip-Hop artist don't rap about shooting people, stealing money, selling drugs. It's all about having money and getting drunk in what ever club is popular, they don't have to rap about the shooting and stealing because it's assume in the genre that's how they got they money they are talking about. Now I have my own problems with today's Hip-Hop compared to that of the 1990's but that's a different story for a different blog. This article is about World of Warcraft.

The current level cap is 80 and with Cataclysm the cap will be bumped up to 85. I've recently come back to WoW from a long break to prepare and get back in the flow before Cataclysm. I loved classic WoW and all Azeroth and for Cataclysm to give life back to the old world and to bring new life into the much needed World PvP was a good grab to pull me back. But how much longer and higher could Blizzard push it. There is going to get to a point where the level cap is just nonsense.

Many game expand their game horizontally and never touch the cap. Fans of DAoC will know this and so would Lord of the Rings fans, sure LOTRO does raise the cap but it's not as high as FFXI or WoW and they did introduce weapons that'll level as well. I have 2 good suggestions for Blizzard.

  • Vanity pets could become tamable. If your not a hunter the critters/beast you tame just become for pure looks?
  • Instead of 10 and 25 man raids, why not try 5-man dungeon that drop Tier Sets?
  • Housing, including a profession like cooking/first-aid called woodshop and you can make small tables and chairs for your house, or a dummy to hang and show off your gear.
Let me explain the two now. Vanity pets could be a trainable skill from the skill master. After you pay the price you can than run around the many lands of WoW and "tame" critters like squirrels, rats, beetles. They don't do anything but hell I'd love to be able to get my a Gorilla for a pet.

Instead of 10 and 25 man raids, A series of dungeons that drop Tier gear. I've jumped back into WoW completely confused on how gear even works anymore you can get a welfare set from vendors but now raids on my server are so out of wack and I can't heal heroic Pits with T9 welfare. You don't have to do away with the system but why not make the end-game gear come off 5-man dungeons.

Guilds won't be affected, hell the could send multiple 5-man into these dungeons and have one of the most geared guilds on your server. Those who are casual can get raid gear and maintain a sort leveled balance between them and other players. These 5-mans would be top of the line of difficulty and the right gear/group/buffs should play a huge role since you dumbing the number of people needed. they can have 4-5 boss and 3 of those boss drop tokens for classes to get their Tier gear. You can have a lock out date for a week and see how that goes. This would allow Blizzard to fine tune quicker, allow more people to see the end game, the part of the game that 1-80 is training you for. their could be 2 dungeons for each set. Non-heroic versions give T11 for example and heroics of those same two give T12. The tokens could read legs,chest,hands meaning this token can only get you either legs, chests, or hands of your Tier. This would prolong how fast people get their gear and if it's difficult to get Blizzard can focus on fixing bugs in those instance and more time developing content to expanded horizontally.

This is my personal opinion but there will come a time were I am 100 percent done with WoW, it maybe when the cap goes to 90. It maybe within the first month of Cataclysm, all I know is I want the carrot, ever time I get the carrot, it get's pulled out of my hands and get's put on a higher self than where I found it. Sooner or Later, I am not going to give a shit for the carrot.

Wednesday, January 13, 2010

Insect Swarm: AoE

Tags: , Posted by Mark
BEHOLD! Insect Swarm is a Balance skill of the Druid class. If you scroll over it you see it reads "the target is swarmed by insects." If it's a "swarm" why doesn't it swarm all enemy targets? It's just, it's a swarm so shouldn't it swarm all of them. It seems more logical and to be completely honest if Druids are in touch with nature shouldn't this be possible. I mean it's not like all the bugs in the world are only enough for one enemy. Come on, I see bugs all over Azeroth!

Anyone know the story of the old testament. You know that guy Moses' right? Was born a Jew, was sent away for safety and found by an Egyptian, than raised as one only to find he is Jewish and needs to save his people? Well his plague of locus wasn't just all attacking one man, it attacked and effect all the Egyptians with a special effort to the King, to prove a point.

I'd be willing to take a decrease in the DoT. Would you? Hell, maybe even a small damage reduction. The spell is a slight debuff against ranged attack so wouldn't it be helpful against multiple targets and even if the target isn't range it's a nice DoT. I'm not a math guy but I'm sure some one who reads this will figure out if it's worth it and if they do I hope they leave a comment could or bad.

Any spells you think should get a change cause logically they don't make sense? SOUND OFF PEOPLE!
Subscribe to: Posts (Atom)


Tags: allods,

Level Cap: Leveling a Priest in Allods


Published 2010-02-26 by june32nd.

Enter Pulse, the Elf Priest. Not my first character but the first one I'm going to blog about while leveling. My projected talent build and Ruby trees are in this link. I'm going for Pure Healing. I want to increase my healing amount and increase the range as far as I can without losing the effectiveness of my heals. You can find my link here. My Stats for the first 4 levels through the tutorial have been all put into Luck. This is mainly my OCD kicking in. I like Luck a lot, especially in the term of healers. For this healer my points are looking to be broken down like this -

1-4 : Luck
5-10: alternate Faith and Wisdom

So far this is my plan. I want a low change of a glancing blow and I want my heals big. After which the Faith plays into key cause I want to be able to heal big and make sure it heals the target. From levels 5-10 I'm going to be given 5 points. This doesn't break evenly so I'll have 3 in Faith and 2 into Wisdom. Intelligence and Perception are what I'm gearing for and not so much going to stats I'm going to throw points into, at least not yet.




1

june32nd game blog avatar

Blog user:
june32nd

Member since:
2010-02-26

Number of Posts:
21

Blog link:
gamerblogz.com/blog/june32nd/

Friends

      
See more friends...
gamer blogs
© 2009 - 2010. gamerblogz.com All rights reserved. gamerblogz and the gamerblogz Logo. All right reserved.
Some of the graphical content are copyrighted to there respective owners.The graphical content ,and all associated logos and designs on gamerblogz.com that is not copyrighted to gamerblogz.com
are for promotional and information purposes only on its website. The companies that is not gamerblogz.com do not endorse, and is not affiliated,with gamerblogz.com in any official capacity whatsoever.
any concern regarding issues with gamerblogz.com please contact gamerblogz.com.